I am very interested in making the unseen or unnoticed noticed in my work as well as discourse around accessibility and adaptability so I have decided to make a performance piece for those that are sick. I plan on designing a collar piece that contains LEDs that gets actuated when the wearer coughs. It turns a simply cold, something that is inherently performative but often dismissed and ignored into something visibly alluring. What really fascinates me about this piece is that in order for it to work you have to be in state (sick) that is not desirable for it to operate.
I will be using a SparkFun edge 2 with a TensorFlow Lite model trained on it, vinyl and WS2812bs.
When we were asked to create an accessory/jewelry for any kind of performer, dolphin trainers were the first to come into mind. I think it’s interesting how humans communicate with animal behaviors today. To represent that kind of communication, I thought it would be interesting to create some kind of accessory for the dolphin trainers that kind of almost looks like a costume feature.
Since Dolphin trainers tend to use their arms a lot for communicating with the dolphins, I thought it would be cool to create an arm accessory that is kind of shaped like a dolphin’s fin. Trainers also use whistles, so I thought it would be cool to use a flex sensor on the fingers, where every-time the trainers flexes their fingers, a whistle sound will come out. I also thought it would be interesting for the arm to change in different colors according to which dolphin they are communicating with.
For the research phase of this project, I did indepth observations of pre-existing wearables in assistant technology. I recently (er over the summer) went through an intensive tarot reading and was fascinated by the process of spiritual analysis and biases. These practices seemed performative in the context of interface, further creating another dimension of communication, to which some spiritually equipped people call the “third” eye.
As a designer I consistently have to check if the colors in the system I am using is accessible. Instead of appealing to one performer, I wanted to expand on how unique performative features can serve a greater assistive purpose to differently abled users who can’t visualize what is widely marketed or consumed, i.e, “normal” vision or color perception. The goal with this idea is to intuitively engage the user (color blind/blind) with the interface that can serve as an accessory to perform alternative modes of assistance.
Takeaways from ideation: This is very brief and would need to explore more on tangible ways to move onto successful prototype; simultaneously validating the intuitive process on the targeted user’s end.
The interface shown above is a sort of smock that will use lux sensors to determine the ambient light of an environment and heat or cool according to the light level. It is an extra augmentation to our eyes that creates a “touch/physical” based tangibility to something we see.
Materials: Arduino nano, TSL2561 Lux sensors, designed and milled PCBs, IRF540 MOSFETs, Clear vinyl in assorted gauges, cotton, Peltier elements, conductive thread, velcro, WS2812bs.
I mainly focus on the interface between human body and jewelry, utensils. I am interested in the dynamic among the wearer, the object and the viewers. The images are all the works I made before and I would like to develop the idea with a technology layer. The first one is a pendent that focuses on the different appearances depending on the perspectives. The second one focuses on the contact of tongue, teeth and the spoon. The third one is a ring that only the wearer can feel the existence of the stone.
The first interface deals with how we listen to sound. What would it be like to feel music the way our hammer vibrates to it? This is envisioned as a wearable that “vibrates” with the music you’re listening to in real time. This would make the experience of listening to music much more immersive and experiential.
The second interface I explore is simply light intensity. What if beyond just seeing that it is bright outside or dark in a certain room you also felt it. The most commonly associated feeling with light and dark/day and night is warm and cold so a simple altering of temperature would indicate if it is light or dark in the surrounding environment.
The third augmentation is centered around people being in your “personal bubble.” Instead of having to verbal communicate that people are too close to you, what if a bag of some sorts warned them to back up. A purse, backpack, or any other type of bag, could indicate to those in too close of proximity either visually or audibly that they are too close.